(September 29, 2005) — Tokyo Game Show 2005, located at the Nippon Convention Center (Makuhari Messe), tensions ran high among the masses of gamers packed into the convention center as tightly as canned sardines. The noise created by the crowds immediately ceased as Satoru Iwata, the president of Nintendo, proceeded onto the stage to deliver his keynote speech to mark the beginning of the 2005 Tokyo Game Show on Sept. 16. He spoke of his previous keynotes and how games need a change. He spoke of what Nintendo had accomplished to begin this change with the release of the Nintendo DS. He then began to speak of the new Nintendo console: the Nintendo Revolution, a console whose control method would be so unique it would begin a gaming revolution. Why the drastic change coming from Nintendo? Iwata mentioned the “psychological barrier” keeping non-gamers from playing new video games. He said that it was because of the complicated controllers. The daunting task of mastering these controllers was his reason for the creation of this “barrier.” The audience was in complete and attentive silence as he pulled the controller out. Reminiscent of a TV remote controller, the Nintendo Revolution controller has a very special feature: A sensor on top of it allows the Nintendo Revolution system to calculate distance, depth and the angle at which the controller is oriented in the player’s hand, allowing for a new and super-intuitive way to play. If you can pick up a TV remote, you can pick up a Nintendo Revolution controller, which only a few face-buttons destroying that “psychological barrier.” How would you control your character on screen? Truly one of the greatest ideas and functions of the controller is the expansion slot which graces the bottom of the glossy white controller. This allows for attachments like what Iwata calls the “Nunchaku” attachment, which attaches an analog stick which is to be held in the opposite hand from the controller. Even more so another great feature which was not shown in physical form but announced was the “shell” for the free-hand controller. This allowed the free-hand controller to slide into a normal conventional two-hand controller. This was a move made by Nintendo likely to not alienate third party developers. Gamers seem to be very excited about the Nintendo Revolution. For example 10 th grader Vasken Houdoverdov said, “I think it looks pretty promising, it’s just too bad they’re holding out on showing the games…” Others believe it’s a bit of a risky move by Nintendo. 11 th grader Josh Robins said, “I’m looking forward to it a lot, but Nintendo is taking a huge leap of faith with the Revolution. Most gamers don’t always have an open mind.” The commitment of Nintendo towards innovation in gaming is truly apparent in the form of the Nintendo Revolution. Leaving gamers with many questions like, “Has the gaming revolution begun?” Only time will tell, the Nintendo Revolution is slated for a spring 2006 launch.
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Is the revolution here?
April 1, 2009